#include "Game.h"



CGame::CGame( void )
{

}						
CGame::~CGame( void )
{

}						
CGame::CGame( const CGame& )
{

}				
CGame& CGame::operator= ( const CGame& )
{
	return *this;
}	

CGame* CGame::GetInstance( void )
{
	static CGame hInstance;
	return &hInstance;
}
void CGame::DeleteInstance( void )
{

}
void CGame::Initialize( HWND hWnd, HINSTANCE hInstance, int nWidth, int nHeight, bool bIsWindowed )
{

}
bool CGame::Main( void )
{
	return true;
}
void CGame::Terminate( void )
{

}
int CGame::GetScreenWidth( void ) const
{
	return 0;
}	
int CGame::GetScreenHeight( void ) const
{
	return 0;
}	
bool CGame::GetIsWindowed( void ) const
{
	return true;
}	
void CGame::ToggleIsWindowed( void )
{

}		
void CGame::ChangeState( IGameState* pState )
{

}
bool CGame::Input( void )
{
	return true;
}
void CGame::Update( void )
{

}
void CGame::Render( void )
{

}
